Hi there!
Presenting the unexplored, architectural, lush environment 'The Uncharted Ruins' made completely in Unreal engine using the Quixel megascan assets. This project has been a great exploring curve for me as I wanted to achieve a realistic cinematic lighting. The whole environment is nanite enabled. The process involved the blocking out of the whole scene, setting up the assets, tweaking the materials, lighting the scene to the final render and overall composition.
I really hope you like it as much as I enjoyed bringing my passion of world building to life.
Thank you.
The Process!