I’m a 3D Environment Artist passionate about creating immersive worlds that tell stories through light, mood, and composition.
My work focuses on crafting believable, visually rich environments that balance artistic storytelling with real-time performance.
I specialize in Unreal Engine world building, modular workflows, and environment composition, bringing together organic and hard-surface elements to shape cohesive, playable spaces. From blockout to final polish, every scene I create aims to evoke emotion, atmosphere, and depth.
I enjoy exploring the intersection of art and design, transforming ideas into worlds that feel alive and meaningful.
Passionate about crafting immersive worlds that tell stories through detail, atmosphere, and composition. I thrive on transforming concepts into believable, visually rich environments that elevate gameplay experiences.
- At Gameskraft, I was part of an incredible AAA team working on a large-scale game project currently under NDA. My role involved creating a diverse range of 3D assets and environments, balancing artistry and performance to ensure both visual excellence and technical precision.
- I’ve worked on everything from organic to hard-surface assets, taking each piece through the complete production pipeline from blockout to final polish, including LODs, collisions, and in-engine optimization. Each asset was crafted with close attention to performance budgets without compromising on quality or visual storytelling.
- A major part of my contribution was developing two key levels of the game, taking them from early blockouts to fully playable, visually compelling environments. My responsibilities included landscape sculpting and painting, foliage creation, set dressing, and overall look development ensuring that every scene felt cohesive, immersive, and true to the game’s vision.
- I closely collaborated with level designers and cross-functional teams, exchanging ideas to improve gameplay flow, aesthetics, and player experience. This collaboration helped shape stronger visual narratives and more engaging gameplay spaces.
- Throughout the project, I’ve gained deeper expertise in environment art workflows, optimization techniques, and cross-team collaboration, while learning to creatively problem-solve within production constraints and deliver high-quality results on schedule.
Worked as a CG Generalist and mainly on Unreal Engine delivering different kinds of commercial animation shots.
Responsible for delivering high quality production ready assets in both modeling and texturing departments. I had the opportunity of delivering 80+ models in the modeling team and 40+ realistic textured models in the texturing team.