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Procedural Fabric and Wood Material System | Unreal Engine 5

This project showcases the implementation of the procedural fabric and Wood materials from my previous Substance Designer studies inside Unreal Engine 5.

The primary objective was to develop a reusable master material capable of driving multiple fabric and wood variations through material instances while maintaining a clean and scalable workflow.

By exposing key material parameters, a single shader can produce a wide range of appearances without modifying the underlying material graph, making iteration significantly faster while keeping the workflow production-friendly.

This breakdown demonstrates the complete implementation process, including:

• Reusable Master Material
• Material Instance Workflow
• Real-time Parameter Controls
• Lighting & Surface Response
• Fabric Variation Showcase

Implementation showcase demonstrating the final fabric materials within a production-oriented Unreal Engine workflow.

Implementation showcase demonstrating the final fabric materials within a production-oriented Unreal Engine workflow.

Real-time demonstration of exposed material instance parameters controlling fabric blending, dirt intensity, and surface variation through a reusable master material workflow.

Real-time lighting demonstration showcasing the wood material's surface response, highlighting the interaction of normal details, roughness, and specular reflections.

Fabric Material Instance exposing controls for rapid adjustment of fabric appearance without modifying the master material.

Fabric Material Instance exposing controls for rapid adjustment of fabric appearance without modifying the master material.

Fabric Master Material designed as a reusable shader with exposed parameters for efficient material customization and iteration.

RGB Mask + Blend Mask

Fabric Master Material designed as a reusable shader with exposed parameters for efficient material customization and iteration.

RGB Mask + Blend Mask

Fabric Master Material 
Albedo + ORM

Fabric Master Material
Albedo + ORM

Fabric Master Material 
Normal

Fabric Master Material
Normal

Wood Master Material 
Albedo + ORM

Wood Master Material
Albedo + ORM

Wood Master Material 
Normal

Wood Master Material
Normal

Wood Master Material 
RGB Mask + Blend Mask

Wood Master Material
RGB Mask + Blend Mask

Wood Material Instance

Wood Material Instance