This project is a realistic mid-poly environment prop created as a personal production study to further refine my environment art workflow, with a focus on sculpting, procedural material creation, and real-time presentation.
The objective was to create a production-oriented asset while exploring an efficient workflow from high-poly sculpting to a game-ready mesh and final presentation in Unreal Engine 5.
The project involved creating a high-poly sculpt, optimizing it into a mid-poly asset, authoring a fully procedural stone material in Substance Designer, and building the final look using a reusable material setup in Unreal Engine.
Technical Highlights
Mid-poly game-ready environment prop
High-poly sculpt baked onto optimized geometry
Fully procedural stone material created in Substance Designer
RGB mask workflow for controlled material variation
PBR workflow
Reusable Unreal Engine master material
Real-time lighting and presentation
Cinematic portfolio renders
This project helped me further strengthen my understanding of creating production-ready assets while continuing to improve my procedural material workflow, real-time rendering, and presentation techniques.
Constructive feedback is always appreciated.