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Procedural Material Studies | Substance Designer

As part of my journey into procedural texturing, I've been studying and creating materials entirely from scratch in Substance Designer.

This collection showcases a series of material studies focused on understanding procedural workflows, shape generation, pattern creation, height information, and physically based material authoring. Each material was built without relying on scanned assets, allowing me to better understand how complex surfaces can be created through fully procedural techniques.

Although my primary specialization is Environment Art, I'm actively expanding my skill set in procedural material creation to build stronger, more flexible workflows for future projects.

Feedback and critiques are always appreciated.

Wood_Parquet_Material

Wood_Parquet_Material

Wood_Parquet_Material_Graph

Wood_Parquet_Material_Graph

Wood_Basic_Material

Wood_Basic_Material

Wood_Basic_Material_Graph

Wood_Basic_Material_Graph

Fabric_Pattern01_Material

Fabric_Pattern01_Material

Fabric_Pattern01_Material_Graph

Fabric_Pattern01_Material_Graph

Fabric_Pattern02_Material

Fabric_Pattern02_Material

Fabric_Pattern02_Material_Graph

Fabric_Pattern02_Material_Graph

Fabric_Plain_Material

Fabric_Plain_Material

Fabric_Plain_Material_Graph

Fabric_Plain_Material_Graph