As part of my journey into procedural texturing, I've been studying and creating materials entirely from scratch in Substance Designer.
This collection showcases a series of material studies focused on understanding procedural workflows, shape generation, pattern creation, height information, and physically based material authoring. Each material was built without relying on scanned assets, allowing me to better understand how complex surfaces can be created through fully procedural techniques.
Although my primary specialization is Environment Art, I'm actively expanding my skill set in procedural material creation to build stronger, more flexible workflows for future projects.
Feedback and critiques are always appreciated.